Character Rigging I (한국어) - Maya Tutorials

$49
0 ratings

Intro - Character Rigging I 과정에는 Biped 캐릭터 스켈레톤 구조의 원리와 기능을 바탕으로 자신의 캐릭터에게 필요한 컨트롤러와 기능을 셋업하는 방법을 배우며, IK/FK 그리고 Stretchy Spline IK등 애니메이션에 필요한 기능을 응용하여 적용시킨 셋업을 배우게 됩니다.

Total chapters : 8

Language : Korean

Software : Autodesk Maya 2014 or up

CHAPTER 1

Character model and anatomy review / Bind pose / Build skeleton / Joint orientation / Mirror behavior / Local Rotation Axis / Naming / Controls / Shapes / Offset groups / Control Axis / Name spaces

CHAPTER 2

FK / IK Arm Setup / IK Handle Setup / RP (Rotate / Plane) Solver / SC (Single Chain) Solver / Constraints / Attributes / FK / IK Switch & Blend / Pole Vector Setup / Controls Setup / FK, IK, PV, Switch Controls

CHAPTER 3

Hand & Finger Skeleton Review / Hands & Fingers setup / Finger FK controls setup / SDK (Set driven key) Hand poses / Spread, fist / MD (Multi divide) nodes / Finger twist / Parenting and clean up nodes

CHAPTER 4

Spline IK Back Setup / Spline IK review / Cluster controls / Control setup / Control issues

CHAPTER 5

FK / IK Leg Setup / IK group controls / Control Shapes / Pole vector / FK / IK Blend / Switching attributes

CHAPTER 6

Foot control attributes / Foot control groups / Connections / IK ball control setup

CHAPTER 7

Organizing skin joints / Organizing control joints / Group nodes clean up / Root, Pelvis, Clavicles, Neck, Head, Main controls creation / Control Color update / Layers

CHAPTER 8

Skinning / Bind skin / Skin weight editor / component editor / Cloth skin binding / Copy skin weights


< Supports >

If you have any rig issues or further questions/ requests, please contact us at our website www.xis3d.com

or email me at:

info@xis3d.com

< End User License Agreement (EULA) >

END-USER may otherwise not make copies, reproduce, distribute, sublicense, rent, lease or lend the Assets. It is emphasized that the END-USER shall not be entitled to distribute or transfer in any way (including, without, limitation by way of sublicense) the Assets in any other way than as integrated components of electronic games and interactive media. Without limitation of the foregoing it is emphasized that END-USER shall not be entitled to share the costs related to purchasing an Asset and then let any third party that has contributed to such purchase use such Asset. END-USER agree with all the conditions by purchasing our products.

< Obligations & Warranties >

END-USER understands and accepts that we do not undertake any legal obligation to update, upgrade, monitor, pre-screen, review, flag, filter, modify, refuse or remove any asset. Consequently, END-USER expressly understands and agrees that its use of the asset is at END-USER's sole risk and that the assets are provided "AS IS" and "AS AVAILABLE" without warranty of any kind, to the maximum extent permitted by applicable law.


Enjoy learning from our tutorials!

* All rights reserved @ XIS3D.COM

I want this!
Size
2.29 GB
Copy product URL
$49

Character Rigging I (한국어) - Maya Tutorials

0 ratings
I want this!